When the daily crimes become all the more reason to ban the videogame world.
In recent years we used to hear news of teenagers who after playing a video game has gone mad and killed someone. Many times I have classmates who go there in the middle, sometimes the simple loops, or even worse, their parents. Journalists have no doubt that video games are the perpetrators of this evil. The games they show everything that every healthy child should not see. Although most of the time these words are spoken by the reporters who have never played a video game, or rather, in order to sell two copies of the mud thrown on this topic per se very fragile.
But quanto fanno realmente male i videogames? Cerchiamo di darci questa risposta prendendo come riferimento i vari studi e i vari articoli apparsi nel corso degli anni. Ma prima di tutto questo cerchiamo di capire quando è nato il videogioco e chi furono i "pazzi" che lo crearono,
Il videogioco nasce nel 1952 nei laboratori dell'Università di Cambrige, ed era una trasposizione del famoso gioc TRIS. Il vero e proprio videogioco poi nasce nel 1962 dai sviluppatori di MIT (Massachusetts Institute of Technology) ed è SpaceWar. Un gioco davvero pieno di violenza, dove ci troviamo alla guida di una navicella e il nostro task is to destroy alien spacecraft. But in the end if we see any science fiction film like Star Wars, Star Trek etc. ... We will find the same topics, but perhaps more exposed to violence. Today we have the console capable of ripropdurre resembling human faces to real faces, and even murders are much more realistic, but this can lead to a gamer to kill someone? I do not think, writes Christopher Ferguson, a professor of behavioral sciences, Texas A & M International Univesity "Violence in videogames has become a highly politicized issue for scientists and the public. There is a continuous concern that playing violent video games can increase the risk of aggression in players. " According to the expert, the studies are affected at the base of their total lack of objectivity. Continue "Once liberty from the influence of publication [...] studies on violence in video games have not provided any support to the hypothesis that the last named play is associated with more aggressive play with [...] violent video games is an experience that is intimately linked to a higher sense perception "A little defense for the entertainment. In fact, as Ferguson pointed out the scientific studies have not led to any results. Conscious people now understand that video games are harmless, but many provocative bring together the campus killings with the use of video games. In this regard, Ferguson said "It 's possible that a behavior with a high level of penetration (such as playing a videogame)," the professor asks the end "it will be useful to explain a behavior that occurs with a percentage very low (such as the massacres at school)? Or to put it another way, one can foresee a nearly universal behavior so rare? "
fact ask the question "How can you associate the murder in the campus with the use of video games?" The percentage that gambling is really high, and that "crazy" is really low. To know the real reasons for the carnage we have to understand what went wrong in the family of those guys, many times victims of this civilization closing the nonconformists boys. In fact, during those guys are the classic kids who were teased by bullies. They had the weapons available to it or bought from the internet or because the father had unsupervised. So the real violence we can not attribute it to the virtual one.
There are scientists at Harvard, which also have conducted research on the subject of violence linked to video games "Doctors and parents should understand that video games are not classified well-known and can be a source of exposure to violence that rewards children for their violent actions "This research was published in JAMA (Journal of the American Medical Association). Continue reading this article, "With all the quesstioni open on the impact of violent video games on children, this is the first study to measure the amount of violence in video games and to show that E-rated video games require this kind of violence, killings and the use of weapons in the game "According to these scientists, it would take a more severe classification in video games, but maybe not aware of a certain PEGI.
Pan European Game Information European method is to classify video games through the symbols that make us understand what we can find that product. The distinction is primarily divided into the age that includes the numbers: +3, +7, +12, +16, +18. But for the territory Portugal is a table a bit different: 4 +, 6 +, +12, +16, +18. And for the contents (unfortunately I can not show the symbols, but I will write the meanings), is the symbol for the foul language, discrimination, drugs, fear, sex, violence, gambling, playing games online. So if a parent buys a game for their child should ever go and see the different symbols, and all would do it and lose no more than five minutes. Blame the game to be violent is useless, exist for all ages and all tastes.
I hit a really old article appearing in the Republic as far back as September 4, 1999 by titotlo " Several reported cases for two years now The dangers of the virtual too explicit. Violence in video games controversy and misunderstanding. " What is striking from the article is fully aware that a video game is an art form. In fact, " In fact, the ironic and artistic content of games such as Carmageddon and Silent Hill is immensely more important than the blood and gory scenes. Criticize Silent Hill for the sick and the atmosphere is morbid plot how to destroy Shining by Kubrick for the wonderful tension that sustains the whole movie. Speaking of video games in this sense is an understatement. Often you are faced with real works of art, perhaps a little 'ahead with the times and difficult to understand for someone. " As is to be noted, to criticize a violent video game is like criticizing a good movie. In fact, more often than video games become a kind of film where we can interact (Metal Gear Solid, Heavy Rain, Fafrenheit etc.). And it is clear that the more we go forward with the times, more video games become an almost poetic (ICO, Shadow Of Colossus, etc..), which makes us dream about how they do movies or books. Continuing with the previous reading of the article " But the game is just a form of expression, like any other. The "Guernica" by Picasso is painting a very intense, scary and disturbing for some. But no one would ever think to ban the vision. And some of those violent video games (because there are also ugly and free, but you enter into matters of taste) are mere expressions of contemporary art. That unlike other media, can even lead to think and reason with his head. "In fact, even here we find a confirmation of what has been said before, the
video games is an art form, be considered a creator of the little killer is as singular and wrong.
But there are many detractors who would like to see more games the dead, one of which is without a doubt David Grossman, a psychologist in the army Foza U.S. military, which wants to teach children to kill and then say that the game is a "Simulator death and will cause kids to kill non-stop people without feeling any remorse. Highlights from the army produced a game called America's Army the U.S. military. The game simulates the operations of American soldiers, and trained to kill. This is certainly something out of each type of reasoning. Reasoning sencondo the mind of the psychologist and military are all potential killers that maybe they are trying to kill someone. Absurd is not it?
reading an essay published in 2003dal entitled "An update to the effects of playing violent video games (An update on the effects related to playing violent video games) " by Graig A. Anderson, a famous psychologist. He draws several conclusions of the game and that is: the video games harm young people and in particular increases 1) the aggressive attitude 2) encourages violent thoughts 3) gives rise to violent emotions 4) in the user generates a conciliatory attegiamentomeno with others.
According to Anderson in fact, the game has an effect worse than the cigarette and is easier to "sick" of video games rather than taking lung cancer than cigarettes. Well simply put the video games are so bad that playing them become killing machines.
But not everyone thinks like Anderson (fortunately note), in fact, other studies claim that playing video games is good. Consider a study conducted in 2002 by K. Durkin and B. BarbeF that after careful research because they derive a conclusion that the game does strengthen the bonds of friendship created in several games. But warn that too much play causing a kind of addiction, even television as the cause and everything else that we are enjoying too much. But unlike other forms entertainment such as television, the game involves you, stimulating the perceptual-spatial skills, and cognitive flexibility. The game makes us think, maybe on the next strategies or how a garment potenizii us. Games like World of Warcraft are not focused on the violence comes in second place, in fact we can trade, create guilds and so on.
Video games as well as some television series to help us think and even increase IQ. That's what Steven Johnson writes in his pamphlet "Everything that hurts is good for you."
In the U.S. video game is really afraid of a pandemic, it is a bad accident happened to Paul Hwang, a seventeen American. He was expelled from school because it widely in a game (Counter-Strike note) the map of your school. And the authorities have thought that he would carry out an attack. There is something macabre in this story, maybe it's the fact that a party alone at home can make a map copiandoun dallasocietà real place is banned because it was considered criminal. So I ask you one thing "All this fear for a couple of people who kill? "Bind the murder game now has become a boring routine. But now think about another very sensitive subject, religion. Think of all the faithful for their beliefs, blindness kill. No one ever talks about, but they should. In fact I do not care who kills a thousand a gamer, I worry about the hundred thousand who kill believers, even by the most brutal .
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