competitors Nex Gen, and the autopilot. Hi
2009 has been a very hot field of video games, and not only (we give our gifts to the dead central Italy, Messina and the Philippines), but we remain in the gaming theme. This year has been a very hot not only because of the exclusive show at various fairs (GDC, E3, TGS), but especially for new devices on show, with its Xbox 360 and PS3 with its Natal Wand (provisional name).
Christmas is considered a real revolution in the field of gaming (among other things, remember that Hideo Kojima himself said that Christmas is a revolution as was the transition from two-dimensional to three-dimensional) is a sort of video camera, which recognizes not only the voice of the player but also your face. You can interact with the world of video games as if it is before you, in short, think of a more accurate Wii, with graphics nex gen, without the controller. This device will not only use occasionally, but even hard core gamers and Microsoft really takes everything to make this device a real revolution.
PS3 instead has produced the "Wand", similar to Wiimote, but should have more powerful sensors, after seeing the Wand, many may begin to travel with the imagination. That phallic ... hmmm. The functions should be similar if not identical to those seen in the console Nintendo, but with notable graphics and a response time of less.
But during all these months we have seen a different approach taken by the two houses, while in fact Microsoft is folding all strength and longer , advertising, Sony is as if he thought that this is just one of many devices to be attached next to the console. In fact, in recent months have seen a big advertising folded towards the PSP GO! and nothing to the Wand.
Another "good" news was made by Nintendo, which means put the "play demo" on all the games that come out. The "play demo" would be nothing less than a trick, to finish the game without sweating, as the game play alone. For example, a child can not do a particularly difficult jump and will not even be there to try them for hours, then press pause, and puts this "play demo" thereby turning off the game manual. Then, the CPU takes control of our character and we do not just have to watch and stop when the transition will be exceeded. In this way the child will be happy because I completed the game in a handful hours and may even snub with his friends saying that he completed without the help of this trick.
Some might like this feature, but for sure I'm not one of those . I'll tell you something that speaks of my gaming career. Killzone 2 developed for the PS3 is considered one of the most difficult games that have existed during the nex generation, is the first time I decided not to underestimate the difficulty level of play "Normal", but during the last battle against Radec I lost the beauty of 35 times. It seems crazy to lose so many times, but I'm not me given up, after every defeat my room was filled with many different words (better not to speak in public), but after it finished I was relieved and the second time I have not played "hard", but rather to "elite soldier." And I must say that even now I play without dying to that difficulty. Another example I would cite is Need For Speed: Most Wanted came out years ago on the old Sony monolith. I did not have that game but I went with my friend to play with, and heck, defying never wins. In about three months I have won about three or four times, but I never gave up, I continued Disposable improving. Now I can safely run the powerful and the single player game is too boring.
If I had access to the mode "play demo" then surely I could not play good games. In fact, I believe that as we began to study, you should do so even in videogames. There is a Zen saying that says, "you fall ten times, eleven raised and become", I really do not know what that mode would be useful.
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